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Snes javascript emulator
Snes javascript emulator








snes javascript emulator

Your code parses this instruction and uses this information to alter processor state as specified by your processor. With interpretation, you start at the IP (instruction pointer - also called PC, program counter) and read the instruction from memory. For the 6502, you'd have a number of 8-bit integers representing registers: A, X, Y, P, and S you'd also have a 16-bit PC register. Processor state is a conglomeration of the processor registers, interrupt handlers, etc for a given processor target. With all of these paths, you have the same overall goal: execute a piece of code to modify processor state and interact with 'hardware'. There are three ways of handling processor emulation: You build each individual piece of the system and then connect the pieces much like wires do in hardware. Basic idea:Įmulation works by handling the behavior of the processor and the individual components. If I'm a bit too vague on certain things, please ask questions so I can continue to improve this answer. Many of the things I'm going to describe will require knowledge of the inner workings of processors - assembly knowledge is necessary. I'm going to break it into pieces and then fill in the details via edits. Here are the basic ideas and functional components.










Snes javascript emulator